groovygugl.blogg.se

Quake mods
Quake mods







quake mods quake mods
  1. #Quake mods mod#
  2. #Quake mods mods#

In order to showcase these changes, Lunaran has packaged a new episode with his mod entitled Underdark Overbright, which features seven medium-sized and ingenious maps. Fans of the original game consider Copper to be a well-considered and intelligent set of enhancements. Problems like the ogres’ lack of vertical awareness (the monsters will attempt to rain grenades onto your head even if they’re positioned beneath you), the shamblers’ exploitable AI that nullifies their ranged attack at close range, and a number of other improvements and bug fixes have been incorporated. Copper, created by Lunaran, is a Quake mod that addresses many of the issues that arose from Quake’s troubled development, and which fans believe would have been fixed if Id Software had had more time.

#Quake mods mods#

Other popular mods focus less on new content and more on refining the existing game. It plays very much like a grab bag of maps, with a central hub location leading to dozens of fan-made masterpieces which transport the player to locations like a necromancer’s keep, a somber ice world, a decrepit swamp, and even a beautiful aquatic palace. The mod/map pack combo adds a staggering amount of additional content to Quake, including new enemies, textures, sound effects, weapons, mechanics such as breakable objects, and a huge array of maps to showcase all of these features. The jewel in the crown of the Quake modding and mapmaking community is Arcane Dimensions. (Although not regarded as the greatest Quake content, these two releases-Scourge of Armagon and Dissolution of Eternity-are included in the Quake remaster alongside new episodes created by Wolfenstein developer Machine Games). Fans of the single-player campaign also wanted more Quake to sink their teeth into after completing the game’s four episodes and its pair of expansion packs. This drove demand for more maps, as multiplayer experts quickly became familiar with the limited deathmatch level selection included in the base game. The game quickly became enormously popular, spawning a legendary deathmatch scene that continued well into Quake’s sequels. Unlike the clones of Id Software’s previous classic Doom, the developer had outdone itself by creating a fully 3D engine, meaning that the limitations of its predecessor (fake 3D levels that didn’t allow true verticality, sprite-based enemies, unsophisticated lighting) were swept away in a hail of revolutionary graphics and nine-inch nails. Quake was released in 1996 and quickly became renowned as a game-changer for the industry.









Quake mods